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来自苏竞秀的问题

  【Intoday'sInternetage,onlinegamescanbeachangefromthepressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld'shig】

  Intoday'sInternetage,onlinegamescanbeachangefromthepressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld'shighestpercentageofhigh-speedInternetservices.Ithasalsoahighnumberofgameplayerswhoareaddictedtoonlinegames.

  In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12-year-oldboystole$16,000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChina's13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth.

  Dr.Sue-HueiChen,apsychologist,discoveredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedtospendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying.

  21.Thepassageismainlyabout___.

  A.onlinegames

  B.problemscausedbyonlinegames

  C.computerproblemsinAsia

  D.problemscausedbyyoungpeople

  22.Inthepassage,thewritertellsusafactthat___.

  A.SouthKoreahasalargenumberofInternetschools

  B.Moreandmoreyoungmenarestealingmoneyforonlinegames

  C.China'sonlinegameplayersareallundertheageof25

  D.OnlinegameaddictionisaverycommonprobleminSouthKorea

  23.Afterreadingthepassage,weknowthatinChina___.

  A.manyyoungpeopleareplayingonlinegamesforfun

  B.manyyoungpeoplearegettingaddictedtoonlinegames

  C.onlythoseunder25liketoplayonlinegamesforlongperiods

  D.80percentoftheChinesedependononlinegamestogetrelaxed

  24.Accordingtothepassage,___aremorelikelytobecomeaddictedtoonlinegames.

  A.peoplewithunsolvedproblemsandfewfriends

  B.peoplewellknowninthefieldofcomputergames

  C.peopleundergreatpressurefr

1回答
2019-04-03 21:59
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  21--24.BDBA

  21.B主旨大意题.本文主要讲述在线游戏在韩国和中国使青少年着迷,对他们的身心健康产生了不好的影响.故选B.

  22.D推理判断题.根据第一段和第二段可知,韩国网速高,在线游戏玩家多,且列举了一个年轻人死于86小时不停地玩游戏及一个12岁的小男孩偷父亲的16,000美元玩游戏.故选D.

  23.B细节理解题.根据第二段In2005,itwasreportedthatabout80percentofChina's13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted可知,据报道中国一千三百八十万在线游戏玩家在25岁以下,许多已入迷.故选B.

  24.A推理判断题.根据第三段Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills可知,人们玩游戏来逃避问题,他们也时常没有友谊或好的社交技能.故选A.

2019-04-03 22:03:12

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