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  【WhentheInternetpowerhouseYahoowantedtoteachethics(道德标准)toitsemployees,itfacedachallengefamiliartomultinationalcompanies.Yahooemploysnearly14,000peopleat25sitesworldwide.Theywouldfeelboredatsittingdown】

  When the Internet powerhouse Yahoo wanted to teach ethics(道德标准) to its employees,it faced a challenge familiar to multinational companies.

  Yahoo employs nearly 14,000people at 25sites worldwide.They would feel bored at sitting down in front of a dated video in which actors with 1980s haircuts tell them what to do.So it hired a company called The Network to design a game.In the game,the truck where Yahoo was founded traveled the world,turning into a boat and a helicopter along the way as it visited some of Yahoo's foreign offices.Participants play in game show-like scenarios(场景) that quiz them about conflicts of interest and doing business fairly.And employees note:Yahoo is tracking how well they do.

  Such activities draw more enthusiastic participation and teach more effectively than traditional methods.They are described as alternative-reality games (ARGs),involving both interactive and real-world elements.Besides teaching employees,ARGs have also been used in many areas for a number of different purposes.

  From a marketing perspective,a number of very successful ARGs have been written as a way to build product awareness.A very popular ARG called I Love Bees was produced to market the 2004video game Halo 2.At its height,I Love Bees received between two to three million unique visitors over the course of three months.

  ARGs are more than just a fun way to learn.They have also been used to solve real world problems.An ARG called World Without Oil was created to obtain collective input from players about dealing with the world's dependency on oil.World without Oil simulates(模拟) the first 32days of a global oil crisis and anybody could play by creating a personal story that recorded the imagined reality of their life in the crisis.World Without Oil's success on a small budget has opened the door for similar games to engage mainstream Internet users with climate change,education reform,governmental policy and other timely,vital issu

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2020-12-19 06:41
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  81.(Howto)drawmoreenthusiasticparticipationandteachmoreeffectively.归纳题.第三段"Such activities draw more enthusiastic participation and teach ...

2020-12-19 06:43:42

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