Childhoodisatimeoffunandgames.Manypeoplestillrememberwhentheywereyoungtheyoftenplayedgameslikehide-and-seekandchess.Playingteacheschildrenhowtogetalongwithothersanditalsohelpstoexercisethemindandbody.
Childhoodisatimeoffunandgames.Manypeoplestillrememberwhentheywereyoungtheyoftenplayedgameslikehide-and-seekandchess.Playingteacheschildrenhowtogetalongwithothersanditalsohelpstoexercisethemindandbody.Howeverchildrentodayspentmostoftheirplayingtimeinfrontofthecomputerplayingvideogames.
ArecentsurveyfoundthatintheUSchildrenbetween8and12spentatleast13hoursaweekplayingvideogamesor“gaming”.Boysofthisagespendevenmoretimealmost16hoursaweek.Althoughsomepeoplewillsaythatgamingishelpfulitbringsmanyproblemsaswell.
Onebigproblemisthatkidswhospendmostoftheirtimeongamesmighthavedifficultycommunicatingwithrealpeople.Theymighthavetroublesharingandresolvingproblemsbecausetheydonotpracticetheseshillswhensittingaloneatacomputer.
Anotherproblemisabouthealth.Gameplayersusuallysitforhourswithoutdoinganyexercise.Andtheymightnoteathealthily.Asaresulttheymightbeoutofshape.
Nextgameplayersmighthavetroublewiththeirlessons.Manyofthemspendmoretimeplayinggamesthanworkingontheirhomework.Intheend_______________.
Finallyitisalwayspossiblethatthegamersbecomeaddicted(成瘾).Somepeopleplayfourorfivehoursadayorevenallday.Thishappenedtoa28-year-oldKoreanman.Hespentabout50hoursplayinganonlinegamewithoutsleepingoreatingwell.Hediedwhilegaming!
Thisisoneexampleofthedangersofvideogaming.Ittellsusthatvideogaminglikeeverythingelseshouldnotbedonetoomuch.Afewhoursaweekshouldnothurtbutseveralhoursadayjustmightbedangeroustoyourhealth.
1.Childrenof8to12intheUSspentatleast_____hoursaweekplayingvideogames.
A.13 B.16 C.28 D.50
2.Howmanyproblemsaboutplayingvideogamesarementionedinthepassage?
A.Two. B.Three C.Four D.Five
3.Whichofthefollowingistherightsentencefortheblank(空白处)inParagraph5?
A.theymightbecomeill B.theymightlosetheirfriends
C.theymightstopplayinggames D.theymightgetlowergradesatschool