Computergamesandconsolevideogameshavegrownovertimefromarelativelysubcultureintomainstreamentertainment.Manychildrenplaycomputergamesdaily,tothepointwhereplayinggamescanbecomeaconcernforparents.Playingcomputergamescanpotentiallyhaveseveralnegativeimpactsonkids;however,theeffectswillvarybasedontheindividual,gamesplayedandparentalguidance.
Inthispicture,aboyisseenplayingcomputergameswithagleefulexpressiononhisface.Formanykids,playingvideogamesisdoesnotbecomeaseriousproblembeyondthefactthatitcanbecomeadistractionthatconsumeslargequantitiesoftime.Manyvideogamestakehours,ifnotdays,tocomplete,andonlinegameshavenospecifiedendpoint,soanunlimitedamountoftimecanbespentplaying.Excessivevideogameusecanmakekidsforgetaboutrealworldobligationslikehomeworkorchores,andmayleadtolessrealworldsocialinteractionandpersonaldevelopment.Somecomputergamesinvolvelowlevelsofmentalstimulationthatinvolvelittlecreativethought,similartowatchingTVoramovie.
Althoughcomputergamescanhaveanegativeimpactonchildren,playingcomputergamesdoesn'tguaranteeanynegativeeffects,andinsomecases,computergamesmaybebeneficial.Educationalcomputergamesandgamesthatdevelopcriticalthinkingandstrategycanbebeneficial.Maturechildrenmaybeabletodissociateviolentgamesfromtherealworldandplaygamesstrictlyforentertainment.Parentsshouldmonitorthetypesofgamestheirkidsplayandcontroltheamountoftimekidsplaytoreduceanynegativeimpactgamesmighthave.