Intoday’sInternetageonlinegamescanbeachangefromthepressureofschoolandwork.Howevertheycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld
Intoday’sInternetageonlinegamescanbeachangefromthepressureofschoolandwork.Howevertheycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld’shighestpercentageofhigh–speedInternetservices.Ithasalsoahighnumberofgameplayerswhoareaddictedtoonlinegames.
In2004ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12–year–oldboystole$16000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005itwasreportedthatabout80percentofChina’s13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth.
Dr.Sue–HueiChenapsychologistdiscoveredsomesignsofat–riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedtospendmoreandmoretimeonlinesotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying.
1.Thepassageismainlyabout .
A.onlinegames
B.problemscausedbyonlinegames
C.computerproblemsinAsia
D.problemscausedbyyoungpeople
2.Inthepassagethewritertellsusafactthat .
A.SouthKoreahasalargenumberofInternetschools
B.Moreandmoreyoungmenarestealingmoneyforonlinegames
C.China’sonlinegameplayersareallundertheageof25
D.OnlinegameaddictionisaverycommonprobleminSouthKorea
3.AfterreadingthepassageweknowthatinChina .
A.manyyoungpeopleareplayingonlinegamesforfun
B.manyyoungpeoplearegettingaddictedtoonlinegames
C.onlythoseunder25liketoplayonlinegamesforlongperiods
D.80percentoftheChinesedependononlinegamestogetrelaxed
4.Accordingtothepassage aremorelikelytobecomeaddictedtoonlinegames.
A.peopleundergreatpressurefromschoolandwork.
B.peoplewellknowninthefieldofcomputergames
C.peoplewithunsolvedpr